solid canvas prototpye

This commit is contained in:
metacryst
2025-12-29 06:03:50 -06:00
parent a21e651484
commit 39959246cd
6 changed files with 160 additions and 174 deletions

View File

@@ -1,2 +1,146 @@
import "./components/Home.js"
Home()
/*
Samuel Russell
Captured Sun
12.29.2025
*/
class Canvas {
STROKE_COLOR = getComputedStyle(document.documentElement).getPropertyValue("--accent").trim();
c = document.createElement("canvas")
ctx;
/* -----------------------------
Camera
----------------------------- */
camera = {
x: 0,
y: 0,
scale: 1,
ZOOM_SPEED: 0.016,
PAN_SPEED: 1.5,
FOCUS_THRESHOLD: 4.0
}
/* -----------------------------
Rectangle
----------------------------- */
rect = {
x: -300,
y: -200,
w: 600,
h: 400
};
resize = () => {
// Make Canvas Fill Screen
this.c.style.width = window.innerWidth + "px";
this.c.style.height = window.innerHeight + "px";
// Set Internal Render Size by DPR
const dpr = window.devicePixelRatio || 1;
this.c.width = window.innerWidth * dpr;
this.c.height = window.innerHeight * dpr;
this.ctx.scale(dpr, dpr);
}
onWheel = (e) => {
e.preventDefault();
let camera = this.camera
const rectCanvas = this.c.getBoundingClientRect();
const mouseX = e.clientX - rectCanvas.left;
const mouseY = e.clientY - rectCanvas.top;
if (!e.ctrlKey) {
const dpr = window.devicePixelRatio || 1;
// Two-finger pan in world coordinates
camera.x += (e.deltaX * dpr) * camera.PAN_SPEED / camera.scale;
camera.y += (e.deltaY * dpr) * camera.PAN_SPEED / camera.scale;
return;
}
const dpr = window.devicePixelRatio || 1;
const worldX = (
mouseX -
(this.c.width / dpr) / 2 // X coordinate of canvas center in CSS pixels
) // Mouse offset from canvas center in CSS pixels
/ camera.scale // Account for Zoom: shift by camera's zoom position
+ camera.x; // Account for Pan: shift by camera’s world X position
const worldY = (
mouseY -
(this.c.height / dpr) / 2
)
/ camera.scale
+ camera.y;
// Apply zoom
const zoomFactor = Math.exp(-e.deltaY * camera.ZOOM_SPEED);
camera.scale *= zoomFactor;
camera.scale = Math.max(0.04, Math.min(10, camera.scale));
// Adjust camera to keep cursor fixed
camera.x = worldX - (mouseX - (this.c.width / dpr) / 2) / camera.scale;
camera.y = worldY - (mouseY - (this.c.height / dpr) / 2) / camera.scale;
}
draw = () => {
let ctx = this.ctx
let rect = this.rect
let camera = this.camera
let scale = camera.scale
requestAnimationFrame(this.draw);
ctx.setTransform(1, 0, 0, 1, 0, 0);
ctx.clearRect(0, 0, this.c.width, this.c.height);
let drawMenus = () => {
ctx.setTransform(1, 0, 0, 1, 0, 0); // reset transform for UI
ctx.fillStyle = "rgba(30,30,30,0.8)";
ctx.fillRect(10,10,150,100);
ctx.fillStyle = "#FEB279";
ctx.fillRect(20,20,120,30);
ctx.fillRect(20,60,120,30);
ctx.fillStyle = "#000";
ctx.font = "60px arial";
ctx.fillText("Button 1", 20, 40);
ctx.fillText("Button 2", 20, 80);
}
let drawSpace = () => {
ctx.translate(this.c.width / 2, this.c.height / 2);
ctx.scale(scale, scale);
ctx.translate(-camera.x, -camera.y);
ctx.strokeStyle = this.STROKE_COLOR;
ctx.lineWidth = 0.5 / scale;
ctx.strokeRect(rect.x, rect.y, rect.w, rect.h);
}
ctx.save()
drawSpace()
ctx.restore()
drawMenus(ctx);
}
constructor() {
document.body.appendChild(this.c)
this.ctx = this.c.getContext("2d");
window.addEventListener("resize", this.resize);
this.resize();
this.c.addEventListener("wheel", this.onWheel, { passive: false });
this.draw()
}
}
new Canvas()