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node_modules/@capacitor/camera/ios/Sources/CameraPlugin/CameraExtensions.swift
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100
node_modules/@capacitor/camera/ios/Sources/CameraPlugin/CameraExtensions.swift
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import UIKit
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import Photos
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internal protocol CameraAuthorizationState {
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var authorizationState: String { get }
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}
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extension AVAuthorizationStatus: CameraAuthorizationState {
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var authorizationState: String {
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switch self {
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case .denied, .restricted:
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return "denied"
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case .authorized:
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return "granted"
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case .notDetermined:
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fallthrough
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@unknown default:
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return "prompt"
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}
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}
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}
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extension PHAuthorizationStatus: CameraAuthorizationState {
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var authorizationState: String {
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switch self {
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case .denied, .restricted:
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return "denied"
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case .authorized:
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return "granted"
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case .limited:
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return "limited"
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case .notDetermined:
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fallthrough
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@unknown default:
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return "prompt"
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}
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}
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}
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internal extension PHAsset {
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/**
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Retrieves the image metadata for the asset.
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*/
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var imageData: [String: Any] {
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let options = PHImageRequestOptions()
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options.isSynchronous = true
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options.resizeMode = .none
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options.isNetworkAccessAllowed = false
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options.version = .current
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var result: [String: Any] = [:]
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_ = PHCachingImageManager().requestImageDataAndOrientation(for: self, options: options) { (data, _, _, _) in
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if let data = data as NSData? {
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let options = [kCGImageSourceShouldCache as String: kCFBooleanFalse] as CFDictionary
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if let imgSrc = CGImageSourceCreateWithData(data, options),
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let metadata = CGImageSourceCopyPropertiesAtIndex(imgSrc, 0, options) as? [String: Any] {
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result = metadata
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}
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}
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}
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return result
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}
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}
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internal extension UIImage {
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/**
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Generates a new image from the existing one, implicitly resetting any orientation.
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Dimensions greater than 0 will resize the image while preserving the aspect ratio.
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*/
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func reformat(to size: CGSize? = nil) -> UIImage {
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let imageHeight = self.size.height
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let imageWidth = self.size.width
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// determine the max dimensions, 0 is treated as 'no restriction'
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var maxWidth: CGFloat
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if let size = size, size.width > 0 {
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maxWidth = size.width
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} else {
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maxWidth = imageWidth
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}
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let maxHeight: CGFloat
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if let size = size, size.height > 0 {
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maxHeight = size.height
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} else {
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maxHeight = imageHeight
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}
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// adjust to preserve aspect ratio
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var targetWidth = min(imageWidth, maxWidth)
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var targetHeight = (imageHeight * targetWidth) / imageWidth
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if targetHeight > maxHeight {
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targetWidth = (imageWidth * maxHeight) / imageHeight
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targetHeight = maxHeight
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}
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// generate the new image and return
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UIGraphicsBeginImageContextWithOptions(.init(width: targetWidth, height: targetHeight), false, 1.0) // size, opaque and scale
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self.draw(in: .init(origin: .zero, size: .init(width: targetWidth, height: targetHeight)))
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let resizedImage = UIGraphicsGetImageFromCurrentImageContext()
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UIGraphicsEndImageContext()
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return resizedImage ?? self
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}
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}
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